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Adds the specified amount of hours of supply to troops led by the current unit leader. Toggles the special game rules for the current scope's political party. FROM is the country that recruited the character. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. Set country's current fuel ratio relative to its capacity. Must be used within the overlord's scope. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Deletes all units with a certain template. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. Targets the scope that the current scope is contained in. Sets the number of victory point in a province. Optional, defaults to all. ideology = Ideology type of the character. instant = Whether to instantly give a tech instead of a bonus or not. These can only be used with characters of the country leader type. Adds a country flag to currently played nation. Also of note, commands may not work in ironman games by design. Changes the appearance of one of the sides within the balance of power. Now use 'add_latest_equipment 1000 Matilda LP Mk. Checks if a scripted trigger is true or not. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Everything else regarding advisors is identical to ideas. fallback = Defaults to no, if yes each option will try to fallback to the next available one. The popularities must add up to 100, otherwise the command will have no effect. The current scope guarantees the target country. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Leaving it out completely or setting to -1 will make the character not have one. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. The character slot can be the character's name or id. Defaults to true. and our EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). province = { Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples on_cancel = The event to fire for the side on a draw. add_manpower = var:my_var This is noted by in an effect's parameters. requested_factories = The number of factories to assigned initially. Add mines to a strategic region for the current country. The effect does nothing if the country exists. Toggles the special game rules for the current scope. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. days = / Fires the event in the specified number of days. Each character is defined with a code block with the name of the character ID. Module scope = The modules configuration for the variant. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pushes the balance of power towards one side. Adds a railway level between two provinces or along a predefined path. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. Optional. The effects here must be used within a country scope. If you spot a mistake then you are welcome to fix it. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. If it is 0, it will return "infantry_equipment". About the flag, it have 3 different flag for each focuses. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. ideology = The ideology type used by the country leader role. Shows the value of a variable in the console. A faction leader in HOI4 is the leader of a faction. However, this effect does not let you use a variable as equipment type. Creates the specified equipment variant for the current scope. Privacy Policy. Optional, defaults to the icon of the most common sub-unit within. The song must be defined in a music station in order to work. Applies a division-scoped trigger block that must be met for the unit to be modified. If a state is set rather than the specific province, first prioritises the country set in. Optional. Researches a technology from research slot or all. Grants the specified technology to the current scope. Character scope:large = The sprite used as a country leader. Removes the current scope from the specified technology sharing group. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Adds a core for the specified country on the current scope. amount = The amount of resource to add. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. Interactive corporate website. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. For example, the leader of the Allies changes from UK to USA. Console commands use internal IDs, which may be obtained in a variety of different ways. ignore_death_chance = Whether to ignore the death chance on capture (no by default). Deprecated. Adds to the current stability value for the current scope. left_side = The left side of the BoP. The effects here must be used within a division scope. Information, Frequently Asked allow = Whether a medal can be awarded to the division over the history entry. Necessary for country leaders. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. side = The side whose GFX to change. Adds the specified trait to the current country's country leader. Defaults to true if unset. All rights reserved. The character will take on every instance where allowed = { } is true at the game's start. resource = The resource to add.amount = The amount of resource to add. picture = The graphical reference of the picture of the leader. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. But the DLC/patch will add that option. I just need a way to change the faction leader. The composition of the division. Adds a claim for the specified country on the current scope. skill = The skill of the leader. Tag aliases are defined in. IV'. ideology group has shortcuts d f n c for vanilla HOI groups. Switches the specified character to the specified country. Removes a set resistance target increase in the specified state. Optional. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). exclude_refitting = Determines whether ships that are being refitted will be transferred. defense_skill = Optional. end_wars = Will end any wars the subject is involved in. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Annotation Inserts an annotation at the end of the leader line. amount = How much decryption to add in flat numbers. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Now use 'add_equipment 1000 Matilda LP Mk. target = The country to steal from. add_country_leader_role = { Character = GER_Character_token //the character ID of the person you're giving the role to Promote_leader = yes //Whether or not the character is actually being promoted to party leadership Country_leader = { //the country leader info (retire date, ideology, traits, etc.) 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play Turns the targeted operative against their own country, transferring them to the current country. portrait = The new portrait. days = / The number of days to remove from the mission. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Defaults to 1. Two variants exist: nested and unnested. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Makes the current scope declare war on the specified country with the specified wargoal. Necessary for country leaders. If using state province/target province, the game will link those two provinces. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Extends the duration of the timed idea by the specified amount. Sets a new balance of power or edits the existing one. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. Adds the number of days to the specified mission. set_value = The new value of the BoP. Optional. Decides which advisor slot gets used by the. region = Strategic region where to damage units. path = { } province = The province the middle of which to use as the entity's position. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. freedom_level = The new freedom level value. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. You can not store "infantry_equipment_2" in a variable and use it here. 0 is the oldest, 1 is the second-oldest, etc. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Removes a dynamic modifier from the current scope. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Goes from 0 to 2. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Also accepts individual files within the. Changes the template of the division to the specified one. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. state = / The state the side is fighting on. cost_reduction = Percentage of cost reduced. Optional. Table of console commands HOI 4 Secret events Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Sets the collaboration in TAG with the scoped country. Makes a country a government in exile in a set country, with a set starting legitimacy. Optional, defaults to 0.5. After that, simply type in the relevant console command code, and slam the enter button. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. A weight of 0 will result in AI neveer picking it. character = The character to promote. You need to sign in or create an account to do that. Cannot be randomly selected. Optional, defaults to the current scope. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. disband = If true, will refund equipment and manpower. All states that are cored by the specified country will be given to it. Can add multiple. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Optional.cannot_retreat_while_defending = The bonus to grant. The health of buildings is determined by the. Uses a special interface displaying the current unit leader portrait. Without transfering troops, the annexed country's divisions' equipment is lost. Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. Executes contained effects on every state that meets the limit. Old capital is remembered, if not specified otherwise.