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The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. See the .includesAny() method for its replacement. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. <> macro events allow the execution of JavaScript code at specific points during typing. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Executes its contents and prepends the output to the contents of the selected element(s). If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Warning: AudioTrack API, AudioRunner API, and AudioList API. Returns an array of the story metadata store's keys. Triggered after the displayi.e., outputof the incoming passage. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Audio runners are useful for performing actions on multiple tracks at once. Note: Passage end. The line continuation markup performs a similar function, though in a slightly different way. Returns a reference to the Dialog object for chaining. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Can type most content: links, markup, macros, etc. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Returns a random member from the base array. Once the code has been fully executed, the contents of the buffer, if any, will be output. For standard browser/DOM events, see the Event reference @MDN. Note: Returns whether fullscreen mode is currently active. This does not reclaim the space reserved for the UI bar. If you want to change the font or color, then you'll need to change the styling of the macro-type class. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. The equivalent SugarCube code to achieve a similar result would be: Note: Note: Used within <> macros. Deprecated: Arrays have many built-in methods and other features, and SugarCube adds many more. Renders the selected passage into the target element, replacing any existing content, and returns the element. Each event is represented by an object that has properties that may be used to get additional information about what happened. See the Engine API docs for more information. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). Does not modify the original. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. See the Save API docs for more information. The text of a container macro parsed into discrete payload objects by tag. Help with arrays in sugarcube 2. Allows custom processing of passage text. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Global event triggered when all <> macros within a passage have completed. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. See the HTML and CSS docs for more information. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. The Config.debug setting for more information. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Returns the total number of available slots. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Does not modify the original. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Returns the total number (count) of played moments within the extended past history (expired + past). In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. See the Dialog API docs for more information. Those that want an expression are fairly straightforward, as you simply supply an expression. Global event triggered as the last step in closing the dialog when Dialog.close() is called. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. See Story API for more information. Valid collection types are: arrays, generic objects, maps, sets, and strings. Removes fullscreen change event handlers. Warning: The starting passage, the first passage displayed. Registers the passage as an image passage. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Note: Returns a reference to the UIBar object for chaining. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of
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elements. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Returns the number of passages within the story history that are tagged with all of the given tags. See the Dialog API and UI API docs for more information. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. If omitted, the story title will be used instead. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. In particular, the parameter list for the Dialog.setup() method has changed. See Template API for more information. It must contain, at least, an element with the ID passages that will be the main passage display area. Note: Unstows the UI bar, so that it is fully accessible again. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. Yield the single line in the final output: An exclamation point (!) SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. Requirements. See SimpleAudio API for more information. See Engine API for more information. Outputs a string representation of the result of the given expression. If its return value is falsy, the save is disallowed. Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. Note: For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. Deletes the specified on-load handler, returning true if the handler existed or false if not. Passage display. Note: Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Returns the size of the story metadata storei.e., the number of stored pairs. Provides access to browsers' fullscreen functionality. Etc. Shorthand for jQuery's .on() method applied to each of the audio elements. Configuration API. Shorthand for jQuery's .on() method applied to the audio element. Note: In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. For example, a common use of <> is to perform various actions before forwarding the player to another passage. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Returns the total number of filled slots. All widgets may access arguments passed to them via the _args special variable. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. The core audio subsystem and backend for the audio macros. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Returns a reference to the current jQuery object for chaining. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group.