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Over time, pro players and There are also more complicated jumps that involve other inputs. After Steve, hes the most requested banned character. RELATED: Super Smash Bros. He is a close-combat fighter whose attacks are immensely powerful. 438. For the most part, theyre still seen as being good but hard to make the argument for among the best. In the second category, we have characters like Inkling and Chrom who were very favored in Ultimates early meta but have been getting worse with time. Ryu has got a variety of combo moves to mix up and confuse an opponent. Last edited on October 23, 2022, at 07:47, https://www.ssbwiki.com/index.php?title=Jump&oldid=1735824, the top and left buttons on single Joy-Con (left), However, for multiple aerial jumps, the game encodes jump. He has got above-average agility which is decent for a melee combat-focused fighter. Enroll in battlebot style robot . They have complex combo mechanics, and most, if not all, attacks are not effective as well. Despite being one of the high damaging fighters in Super Smash Bros Ultimate, Ganondorf suffers terribly because of the worst recovery system. Moreover, Palutenia has also got fast aerial attacks with less landing lag, giving her more time to get out of invulnerable spots. The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. Bayonetta is a fantastic fighter in the B-rank Smash bros Ultimate tier list for close and ranged combat style. Create the ultimate fighting robot and battle your way to the top of Megabot Battle Arena! DI in is exactly the same, just the other direction. His down aerial can meteor smash an opponent, essentially knocking them back. Also, the speed of projectiles is considerably slow. Note that these are meant for players who are playing Ultimate as their first Smash or platform fighter. Due to his long arms, the fighter has a good range of attacks. He also has a tether grab; however, it can latch onto the ledges. He is also an excellent pick when it comes to edge-guarding. You could do a HIIT workout, use a jump rope or go for a jog. Super Smash Bros Ultimate features a growing roster of more than 80 fighters in the game. This page was last edited on October 23, 2022, at 07:47. Most of his attacks have a minimal startup or end lag. All these reasons give the fighter advantage in a fight, but they also come with disadvantages. Be sure to keep mashing jump until the footstool, and then slightly delay a downair to be sure that you get sour spot. Technically Bowser Jr should be at the bottom for when he is in his clown car. Additionally, he has several fast moves with low startup, moves with long-lasting hitboxes like his neutral and back air, as well as a spike with forward aerial. A gamer since birth (Dad was a hardcore 80's arcade-goer). However, regardless of the many good things about the fighter, his low agility, slow melee, and projectile attacks weigh him down. Lower body exercises 6. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. 1. Primary: Pit (OG) (+3 slots) Supports: Walhart (+Super Armor, - Slow Movement) & Victini (+ Hyper Smash ATKs) Little Mac's ground game is on point, so we have to make sure he stays on the ground. Ultimate. But opting out of some of these cookies may have an effect on your browsing experience. Other than that, her Dolphin Slash acts as an out of shield option, which is also great to surprise the enemy. Her horizontal recovery and the ability to float sometimes become a lifesaver. Download Flying Elephant Robot Transform: Flying Robot War mod app for windows PC Laptop / Desktop or Mac Laptop [2023]In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. Wolfs blasters fire a laser that has a long duration and lands a powerful attack. 66 comments. The Smash World Tour online qualifiers have concluded, revealing not only top Super Smash Bros. With four years of Video Game Journalism and Tremendous love for Gaming, Irfan loves chatting and writing everything about video games. No one else can play him like Tween but hes still very well positioned in the meta. *These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7. It is performed by pressing up on the Control Stick/D-Pad, or by pressing a certain button, which is by default: A few characters can jump more than once in the air: There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. At the end of the day, make sure to choose the character(s) that you have the most fun with and will be the most motivated to improve with. However, Pit lacks power and speed, which is something that holds him back. Anyone who is close to Lucas for a few seconds is going to get hit and they will feel it. Other than that, Wario has excellent air acceleration and a good movement speed. Some of this data is 1.0.8/1.0.9, and some is 1.1.0. For a sword fighter, Ike is a high damage heavyweight player in the B-rank Smash tier list. His fighting style heavily relies on combos, and he has great mobility on the ground and reasonable aerial control. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with . This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. 16 Players. His sword does high knockback and combo damage. According to the 60fps videos, it's consistently 3 frames now. Since Robin has ranged combos, the fighter is excellent choice of zoning and putting pressure on the enemy. , 2023 eXputer. The jump physics of Smash 64 are significantly different compared to later games. Mii Gunner is a ranged fighter in the B-rank tier list. Mario jumping in Super Smash Bros. Melee. This was done by creating a stage in Stage Builder with one platform per grid square and then testing each . He shines in his combo games with a very extensive combo tree that lets him quickly chain up multiple attacks. Most of his fighting style involves basic moves to advanced combos on the ground and aerial attacks; he also has good tilt attacks, ground, and aerials. Mr. Game & Watchs most of the smash attacks pack a heavy punch, and he has some of the powerful KO options to execute while fighting a one-versus-one fight. She can buff her damage whenever she inks an opponent and later deals extra damage. Other than that, he is not an agile character on the ground and aerial both. Ice Climbers use their equipment for offensive and recovery measures. Ultimate (SSBU) with us!. However, managing both fighters on the fly requires skill and control, which can sometimes become frustrating. Rosalina & Luma are large, lightweight, and agile fighters in Super Smash Bros Ultimate. The only downside is that Terry must be over 100% percent to use his Super Specials. She has pretty functional zoning abilities and a useful counter-attack. Soras ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. Even though he has got a high number of jumps, the overall height is not up to the mark. Best League of Legends Champions to Climb with in Solo Queue, Teamfight Tactics Meta: Best Comps and Builds for TFT Set 8 (Patch 13.4), PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics. are characters that are very hard to get the hang of. Bowser Jr, Corinn, Incineroar, Toon Link, Richter/Simon, Wii Fit Trainer, Villager, Dark Pit/Pit, Jiggly Puff, Mii Gunner, Mewtwo, Ike, Ridley, Donkey Kong, Dr. Mario, Ganondor, King K. Rool, Kirby, Little Mac, Mii Sword, Multiversus Tier List Best Characters in Multiversus Season 1, League of Legends Tier List Patch 13.4. In Melee, characters with faster jump squats can also perform faster wavedashes, but the window of timing is also reduced, requiring more precise inputs from the player. He has a floaty playstyle, and his swift aerial movements thanks to air drift lets him find openings or bait out options. Performing a softhop disables this mechanic, causing full hops to behave the same way as midair jumps and full hops prior to Ultimate. As . The resulting jump force formula is (sm)+a-g. MajorasAss 4 yr. ago. The five tiers we choose to categorize the games vast character pool are based on how we think each character fits into a respective tier. When it comes to ranking Super Smash Bros Ultimate fighters, we understand that everyones viewpoint differs. Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. These characters have very simple kits and are super beginner-friendly in terms of skill floor entry. Players can utilize the axe to attack an enemy that is directly above the fighter. He has a great matchup spread against many of the top characters in S and A and although he has hard counters out there, they tend to be very niche like Pac-Man and Villager. Cloud is amazing in close combat. Lastly, we want to explain our difficulty ratings. Diddy Kong is another good fighter in the SSBU tier list. Unfortunately, an enemy can pick up Bowser Jrs Mechakoopa and attack back at the fighter. He has an excellent running speed which can be used at an advantage to confuse the opponent. He is also a heavy-weight fighter which is good for increased survivability. As all Super Smash Bros. All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. Pyra is a heavy hitter fighter whose basic to advanced attacks are powerful, but they slow the fighter down. His blasters also deal a good amount of hit stun damage and can knock back opponents pretty quickly. Super Smash Bros. Discover the ultimate guide to home workout routines with expert tips. Do share your feedback with us. Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. He can jump six times in the air, but the overall height achieved by the jumps is not decent. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. We spent a reasonable amount of time with each fighter, and this tier ranking reflects a blend of our perception and experience about each character. The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster. Lastly, note that due to Smash Ultimates massive cast, the characters are NOT ranked within their tiers, but are instead ordered by their difficulties. Ultimate players will know, things are a little different this time around. The Animal Crossing duo are good examples of this. By using his Rocketbarrel Boost, the fighter can recover by projecting himself in a particular trajectory. Moreover, he is the perfect fighter to learn and master the game for beginners and professionals. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. So having a tall full hop means having a tall short hop. 3. The Up Tilt also allows for effective juggling. 1. However, even though King K. Rool has got belly super armor, it does not resist the grabs. There are a few ways you can unlock Spirits in Smash Bros. He is an excellent close combat fighter. It is because she has got fast air and dash speed. The pink ball of perfection is just as angry as ever and has the move set to prove it. Captain Falcon is yet another great fighter in the A-rank smash bros ultimate tier list. As a result, launching him into the air is not that easy. . These characters, although capable of some success, generally have the most exploitable weaknesses or lack of overall strength compared to the rest of the cast. Powerful: Luigi - Super Jump Punch. It is mandatory to procure user consent prior to running these cookies on your website. One of these is the walk jump, which involves jumping while walking or dashing. Weve got you covered. The only problem with Young Link is that he does not land a great knockback attack range on an enemy. If used right, he can confuse enemies using his swift movement speed and combo mix-ups. Lucas' up smash can potentially K.O. Soras advantage state with his aerials and cancels really sets him apart. This is a highly powerful attack from the classic character. This website uses cookies to improve your experience. , How could we improve this post? The growing library of characters is the reason for diversity in playstyle, gameplay value, and overall game appeal. Falco is an agile fighter in executing combos and overall movement speed on the ground and air. With this, the initial jump squat frames of a jump can be bypassed by inputting a jump within 4 frames of running off of an edge. Genshin Impact Logic Puzzle Quiz. If youre a veteran, these wont offer that much value to you. He also has pretty low range on some of his attacks. The best part about the fighter is that his grab attack can KO an opponent at low percentages. Fox is another excellent pick when it comes to combo versatility, amazing horizontal and vertical recovery, and getting in and out of combat. via: The Morgan PawPrint. Yoshis fighting style revolves around landing combo attacks on the opponent. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). Despite the great usage of the whip for the recovery, Simon does not have a lot of setups to recover. Little Mac is a heavy hitter but does not take enough punch from the opponent due to its low weight. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. Kirbys Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. This puts the fighter at a severe disadvantage in a location with only one gatherable resource. The mechanic of "jump initial height" was introduced in Ultimate. Pikachu is another excellent fighter in the game. July 8, 2021 8:00 AM. The weaker arrows are good against opponents that have relatively slower recoveries since it is difficult to dodge. However, during his winged form, Sephiroth gains super armor and a third mid-air jump, compensating for being a less-recoverable fighter in Super Smash Bros Ultimate. Smash Bros Ultimate ModsPichu - A de-cloned Pichu, returning from Smash Bros. Geno - A fan favorite from Super Mario RPG makes his Smash Bros. However, Lucario is a pretty weak fighter without his Aura and higher percentage buildup. His Heavy Shoryuken is an excellent kill option while fighting in a one-versus-one scenario. Welcome to Smashboards, the world's largest Super Smash Brothers community! On a Gamecube controller with default controls, that means hitting the X and Y buttons at the same time. Lucas has a good number of combos and powerful smash attacks. We also use third-party cookies that help us analyze and understand how you use this website. His Special and Smash attacks are powerful and can KO an opponent during the mid-game if used properly. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. New comments cannot be posted and votes cannot be cast. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. During each duel, you have to jump forwards and backwards to dodge . The fighter wields a sword which gives him much better range than other fighters of the same universe. A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. The potential benefits of performing the technique depends on the fighter, as prior to Ultimate the duration of jump squats vary depending on the fighter. For the most part, theyll have matchup charts that are very skewed against them and will likely get most of their wins due to a lack of matchup knowledge rather than the strength of their kit. If you're a Smash Ultimate player, then you're probably familiar with the 10 most powerful moves in the game. Ultimate Is Already The Best-Selling Fighting Game In The History Of Fighting Games. However, their overall damage output, specials, and how they play out in specific scenarios are entirely different. Largest Prize Pools For Super Smash Bros. She can mix up her combos and have multiple KO setups. With the super armor, Mac won't be thrown out of the ring so easily. Fast Final Smash Meter - Increases FS meter charging speed. Since Ness is a small-sized fighter, he has a small hitbox. Moreover, his overall mobility is also low. Please Help us. Here is an infographic version if you'd prefer to see character icons rather than a text list: Smash Bros Ultimate Tier List Commentary. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. Young Link is slightly better than Link in terms of smaller hitbox and a great tether. A jump is an action that moves a character from the ground into the air. Spirits play a key role in Super Smash Bros. Ultimate's story, but they also allow for players to break the game in fun ways.The best Spirit set-up for Sephiroth uses Hades as the primary Spirit . Blizzaga: 2.4%/3.6% (particle), 1.8% (melee). This website uses cookies to improve your experience while you navigate through the website. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. Fighter: Little Mac. Kirbys strength lies in his small-sized appearance, six jumps, and low crouch. FlameCannon 4 yr. ago. Sora is positioned as somewhat of a zoner with strong anti-air capabilities. Moreover, if Nana dies, Popo will also die. All the fighters that come in the B-tier category perform more or less close to A-tier characters. Theyre the characters that will have a specific Reddit thread for making a good run or upset (which may be appealing for some of you looking for an off-meta main to dedicate yourself to). Below is the full catalog of all 629 Primary Spirits included in the base game. Pilot it to destroy the opponents fighting machine in any means possible inside the robot battle arena! Also, Terry has good survivability because of his high weight. Answer (1 of 3): technically according to this video https://www.youtube.com/watch?v=WZrZoVE70Bg hero's forward smash with psyche up + oomph and hocus pocus giant . He comes with three jumps which cover a decent amount of height. He has a good grab range and can build up percentage quickly by mixing Pikmin and grab-based attacks. Rooftop Snipers is a pixel-style shooting game where you have to shoot famous characters off of the roof . If you're looking for the best of the best, High Quality smash. Other than that, Pikachu has got fast ground speed, and his thunder jolt projectile is a pretty useful attack. PGStats shared an extensive chart on . Other than that, Snake has also got a very powerful knockback and many options to KO an opponent. They have a decent zoning capability to apply pressure on an opponent. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. Use Side + B for this essentially useless move. Simons whip-based attacks allow him to deal damage from a distance, and the weapon is also used to tether and recover pretty easily. That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. Due to his high weight, he is not easy to launch in the air for aerial combos. Ultimate is a loving tribute to Nintendo and gaming history. Moreover, he also has a pretty bad recovery if his percentage is not high. Moreover, not all fighters play out the same, and that is why we have curated the SSBUtier list or Smash Bros Ultimate tier list to categorize the fighters based on their performance in the game. Despite speeding up the combat, Ultimate leveled the playing field for the different classes, with K. Rool and Bowser not requiring ten hours to perform a jump. They can do shield damage on an opponent using the down aerial and down smash attack. Smash Ultimate Yoshi has the highest jump ability of all characters, combined with his floatiness and super armor on his double jump, which makes it easier for him to recover. This allows characters to jump off the heads of other characters. The first category has characters like Rosalina& Luma, Sora, and Mewtwo who are associated with great players like Dabuz, Kameme, and Wadi but are typically chosen for specific matchups in bracket (or however Wadi is feeling that day). Donkey Kong's variety in moves helps him to deal with opponents of all kinds. Greninja has excellent agility on the ground as well as in the air. Since Bowser Jrs attacks and combos utilize a variety of weapons, opponents can easily predict the incoming attacks and play out accordingly. However, Mii Gunner does not have great close combat setups. It is performed by pressing up on the Control Stick / D-Pad, or by pressing a . However, he also has a pretty bad recovery. Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. The Wario Waft is an extraordinary KO move of Wario that makes him an overpowered fighter in certain situations. It is because he has a good combo and ranged attacks game. She is a decent fighter, especially in the current meta, which brought a few changes and made her a great fighter in Super Smash Bros Ultimate. The first way is by pressing the jump button. Meta Knight has got excellent combos and multi-hit attacks. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! He's the second-to-last DLC character to be added for Fighters . I am unsure as to whether any jump heights were changed within patches. Lastly, Severe characters will usually have the hardest kits to pick up and play with. Ultimate, but the easiest way to earn them is by simply playing through the World of Light mode. He is a very agile fighter in the air and on the ground both. He, too, like her, relies heavily on close combat to deal damage on opponents. Using his Hydro Pump, he covers the vertical distance and the horizontal distance via Shadow Sneak. However, they have two or more flaws attached to their playstyle, which weighs down the overall potential and performance of the fighters. Kafrizz: 19% (hit 1), 3% (hits 2-5), 10% (edge), 8% (edge, late). Ultimate. Terry is a heavyweight fighter in the A-rank Smash Ultimate tier list. Moreover, when it comes to pressuring an enemy, Chroms aerial attacks are the go-to movesets. The downside with the fighter is that he is lightweight and has a pretty bad grab range. Ultimate is a crossover fighting video game for the Nintendo Switch.Players control one of over 80 characters drawn from Nintendo and third-party game franchises, and try to knock their opponents out of an arena. She also does not have projectiles which can become frustrating while playing with her. Diddy Kong can juggle and land good combos in the air, making him an excellent choice for aerial fighter playstyle. . The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. Despite all the advantages, the fighter does not have good vertical recovery. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. willows weep documentary netflix - 150 teams each with 8 chant slots - 117 teams each with 6 chant slots - 522 teams each with 4 chant slots - 157 player chants ChantsBase Usage Notes: - It acts like a bass track to a song, is lowest background audio before any chants, whistles, cheers take place. Super Smash Bros. This is why launching this fighter into the air or landing a knockback attack is challenging. No, shorthops exist. 1349-7627-3646. Duck Hunts trick shot attack is excellent for setting traps and is also a projectile-based attack. The robot also comes with two projectile-based attacks that are an excellent choice for zoning playstyle. Peach (Daisy), Zero Suit Samus, Palutenia, Pikachu, Joker, Pokmon Trainer, Pyra & Mythra, Snake, Mario, Wolf, Wario, Shulk, R.O.B, Lucina, Mr. Game & Watch, Pac-Man, Roy, Sephiroth, Min Min, Young Link, Inkling, Chrom, Fox, Sonic, Olimar, Greninja, Ness, Cloud, Diddy Kong, Captain Falcon, Yoshi, Mega Man, Steve, Terry, Link, Ken, Pichu, Sora, Ike, Falco, Bowser, Samus (Dark Samus), Sheik, Wii Fit Trainer, Ryu, Hero, Kazuya, Luigi, Byleth, Marth, Toon Link, Mii Brawler, Rosalina & Luma, Duck Hunt, Bayonetta, Banjo & Kazooie, Corrin, Lucas, Zelda, Villager, Robin, Mewtwo, Meta Knight, Ice Climbers, Mii Gunner, Piranha Plant, Mii Swordfighter, Ridley, Simon (Richter), Bowser Jr, Jigglypuff, Kirby, Donkey Kong, King K. Rool, Ganondorf, Incineroar, Isabelle, King Dedede, Lucario, Little Mac, Dr. Mario, Wo Long: Fallen Dynasty Review Parrying China, Kerbal Space Program 2 Review Failure To Launch, Best KovaaKs Aim Training Routine For Valorant, TFT Meta Comps Tier List: Best & Worst Comps, Guilty Gear Strive Tier List [Update 1.17], World Flipper Tier List: All Characters Ranked [2023], Kings Raid Tier List: Ranking All Heroes [2023], ARAM Tier List: Full Ranking [March. This category only includes cookies that ensures basic functionalities and security features of the website. That being said, these characters are very, very good and are still among the best in terms of matchup spreads, kit strength, and consistent representation at the highest levels. Over 36,925 games were played, according to PGStats, giving major insight into Ultimate's current online meta. Thanks! All jumps have 2 performable variants. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).